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NVIDIA Reports Q1 FY17 Earnings, Revenue Up 13% Compared To Previous Year - Strong Growth In All Platforms

NVIDIA Reports Q1 FY17 Earnings, Acquirement Upwardly xiii% Compared To Previous Year – Stiff Growth In All Platforms

NVIDIA has announced their earnings for Q1 2022 (FY2017) of $1.305 Billion which is an increase of thirteen% from the previous yr only a 7% decrease from the previous quarter. Co-ordinate to NVIDIA, their revenue grew xiii% compared to the twelvemonth 2022 (FY2016) in which the visitor reported a acquirement of $1.15 Billion during the first quarter.

NVIDIA Q1 FY17 Revenue Increases by 13% Compared To Concluding Year, Falls 7% Compared To Previous Quarter

All NVIDIA business segments had a big increment in acquirement compared to terminal year. The GPU business was up xv% compared to FY16, Tegra business was up 10% compared to FY16. The GPU business reported a acquirement of $1.07 Billion dollars ($940 US in Q1 FY16) while the Tegra business concern reported a revenue of 160 million dollars in the current quarter.

"We are enjoying growth in all of our platforms -- gaming, professional person visualization, datacenter and automobile," said Jen-Hsun Huang, co-founder and chief executive officer, NVIDIA. "Accelerating our growth is deep learning, a new computing model that uses the GPU'south massive calculating ability to larn artificial intelligence algorithms. Its adoption is sweeping one industry later another, driving demand for our GPUs.

"Our new Pascal GPU architecture will give a behemothic boost to deep learning, gaming and VR. Nosotros are excited to bring a new moving ridge of innovations to the markets we serve. Pascal processors are in full production and will be available later on this month," he said. via NVIDIA

NVIDIA Reports Strong Growth In All Platforms - Pascal To Be A Major Revenue Driver In The Coming Quarters

Specifically speaking near revenue by markets, the gaming concern saw acquirement decline to $687 US compared to $810 US in the concluding quarter. This was mainly due to the poor performance of PC market in general during the quarter and discrete graphics cards based on 28nm weren't an attraction every bit they used to be in 2022. Moving on the professional business too saw revenue autumn to $189 US compared to $203 in the previous quarter. Markets aside from the Gaming and Professional person performed well with datacenter and Motorcar reporting a big acquirement gain.

Overall, NVIDIA has managed to report stiff growth in all of their platforms and with Pascal finally out to HPC and Gaming markets, nosotros can expect it to showtime driving the revenue upwards in the upcoming quarter.

GPU Concern revenue for the first quarter was $i.08 billion, up 15 pct from a year earlier, reflecting strength in GeForce Gaming GPU revenue. Tegra Processor Business acquirement for the first quarter of $160 one thousand thousand was up 10 percent year on year and up 2 per centum sequentially, reflecting growth in Tegra automotive.

Gaming platform revenue was $687 million, up 17 percent from a twelvemonth ago, as sales from all regions continue to provide solid growth. Professional visualization revenue from Quadro was $189 one thousand thousand, up four percent year over twelvemonth.

Datacenter revenue, including Tesla and NVIDIA Grid, was a record $143 million, up 63 pct from a yr before and up 47 percent sequentially, reflecting strong demand for GPU dispatch related to deep learning. Automotive revenue of $113 million from infotainment modules and product evolution contracts increased 47 pct from a year before and was up 22 percent sequentially. License revenue from our patent license understanding with Intel remained flat at $66 million for the first quarter. via NVIDIA

NVIDIA Major Product Launches and Announcements During Q1 FY 2022:

First Quarter Fiscal 2022 Highlights

During the first quarter, NVIDIA accomplished progress in each of its four major platforms.

Gaming:

  • Launched GeForce GTX 1080 and GTX 1070, based on the new NVIDIA Pascal compages, bringing the biggest performance gains over the previous generation of processors in a decade.
  • Expanded the NVIDIA VRWorks software development kit with Simultaneous Multi-Project, which heightens realism with new display capabilities, and VRWorks Sound, which delivers physically modeled positional audio.
  • Introduced NVIDIA Ansel, an in-game photography tool that lets gamers compose shots from any angle and share them as single images or 360-degree panoramas for viewing in VR.
  • Expanded the NVIDIA SHIELD platform's gaming content available for streaming from GeForce At present with new titles from Sega, Square Enix and Warner Bros. Interactive Entertainment.

Professional Visualization:

  • Extended NVIDIA Quadro leadership in pro visualization markets, with the high-cease 24GB Quadro M6000, the mid-range Quadro M2000 and new NVIDIA Iray physically based rendering solutions.
  • Unveiled Iray VR, which creates interactive, photorealistic virtual 3D worlds with unparalleled fidelity, enabling the immersive viewing of buildings and products not still built.
  • Expanded NVIDIA's VR Prepare programme into the professional person market.

Datacenter:

  • Hosted the 7th almanac GPU Technology Conference with 5,500 attendees, 600 technical sessions and 200 exhibitors, focused on artificial intelligence, VR and self-driving cars.
  • Unveiled the NVIDIA Tesla P100 GPU, the most advanced accelerator e'er congenital, based on the Pascal architecture.
  • Revealed the NVIDIA DGX-i, the world's showtime deep-learning supercomputing in a box, with the computing throughput of more than 250 servers.
  • Joined Massachusetts Full general Infirmary equally the founding engineering science partner of the MGH Clinical Data Science Center to advance healthcare by applying AI to improve the detection, diagnosis, treatment and management of diseases.
  • Received VMware's Global Technical Partner of the Yr and European Regional Technical Partner of the Year awards for partnership with NVIDIA Grid and VMware ESX.

Automotive:

  • Made history as NVIDIA-powered WEpods became the first self-driving shuttles to accept to public roads.
  • Introduced HD Mapping, an finish-to-stop mapping platform for cocky-driving cars.
  • Announced that NVIDIA Drive PX two will power all vehicles in ROBORACE, a new autonomous automobile-racing circuit to debut later this yr.

For more detailed information on NVIDIA's Q1 FY17 earnings, y'all can check the press release over here and the CFO commentary over here.

Source: https://wccftech.com/nvidia-q1-fy17-revenue-earnings/

Posted by: blairroyes1951.blogspot.com

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